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Jul 8th 2002 | #57379 Report |
Member since: Mar 27th 2001 Posts: 2237 |
ding, ding, ding! give that !mo0chan! an award! (for even attempting to read it thru) |
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Jul 8th 2002 | #57381 Report |
Member since: Jul 8th 2002 Posts: 8 |
Still, no one has helped me with this. Is there anyone else willing to help me? I just want to follow the instructions, I'm not trying to spellcheck them.
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Jul 8th 2002 | #57384 Report |
Member since: Nov 26th 2001 Posts: 2586 |
Can you leavea url so we may be able to check it out? Might help us, because it doesnt seem like anyone has a real clue to the exact form of your problem? Not trying to be an arse or anything....
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Jul 8th 2002 | #57386 Report |
Member since: Mar 27th 2001 Posts: 2237 |
There is no following those instructions. They are half there at best. What they are trying to say is: Open the image you wan't to put the gun into Open the picture of the gun Copy and paste the gun picture into the main picture Now on the gun layer make a clean selection around the gun CTR+J <--make a new layer with the gun without the background delete the old layer of the gun now make a new layer under the gun layer and CTR+CLICK the gun layer fill the selected are with white CTR+D <--deselect Run a guassian blur Flatten the image and your done but I don't read internet ebonic well |
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Jul 8th 2002 | #57387 Report |
Member since: Apr 20th 2002 Posts: 3000 |
Corrections 1) Open the VGUI pics. 2) Copy,Paste and Rescale a pic of your gun in there. 3) Use magic wand to select space around gun and the spaces in the trigger. 4) Select Select->Grow from the menu. Useless, the whole image excluding the gun is already selected already 5) Go to the Channels window. 6) Make sure everything inside the selection is black (by del/or fill it with black). 7) Select->Inverse 8) Fill the gun space with white. 9) Blur the Channel a little with gaussian blur Should be a variable here, (ex. 1, 2, 16) Something VERY important is missing right here. The point of creating the Channel is to utilize it in the image. No doubt the author of this so-called "tutorial" was drunk, blind, and hit in the head a few times when writing this. 10) Flatten and save the image. |
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Jul 8th 2002 | #57392 Report |
Member since: Apr 20th 2002 Posts: 3000 |
Fortunately, I play Counter-strike and do know about the [crappy] VGUI system that the CS team implemented. First off, you need to create a new photoshop document (CTRL+N) with the same dimensions as the image you're going to overwrite. Paste in your image of the gun and make sure the size is acceptable for the size of the document. Delete the background of the image with the gun in it. Fill the surrounding area with the same dull gray as the rest of the .tga files. Flatten it, save as .tga, and overwrite the file in the vgui folder in the cstrike directory. |
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Jul 8th 2002 | #57421 Report |
Member since: Jul 8th 2002 Posts: 8 |
Ok, following both tornupinside's and !mo0chan!'s instructions, it still does not work. So either there is something missing from the original intructions, or I am just really retarded... So I'm gonna upload the pic to my site, and hopefully someone can try it for me... This is the pic I'm trying to do it to: http://www.lethalsniper.com/640_ak47.tga Thanks |
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Jul 9th 2002 | #57427 Report |
Member since: Jul 8th 2002 Posts: 8 |
My main problem now is really just getting the transparent background... I tried making a new image with transparent background and it just game out with a white background in game... I opened up one of the original vgui menu pics for the game and there are no visual differences between mine and the original...
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Jul 10th 2002 | #57726 Report |
Member since: Jul 6th 2002 Posts: 316 |
can't it be both? |
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Jul 10th 2002 | #57804 Report |
Member since: Jul 8th 2002 Posts: 8 |
I suppose... That's why I was hoping someone could try it for me.
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