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sig for a friend

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Apr 19th 2002#42880 Report
Member since: Feb 14th 2002
Posts: 619
here it is...
its not mine! lol
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Apr 19th 2002#42897 Report
Member since: Apr 9th 2002
Posts: 285
It looks pretty good...I'd try and clean it up though....Lots of jaggies. If you redid the same shapes nice and clean and put some lighting effects on it..Maybe a white shiny directional with a subtle blue omni on a texture channel on the main shape behind the text....And maybe try to introduce another color in there somewhere to break it up a little....Dunno...Just throwing out ideas.
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Apr 19th 2002#42899 Report
Member since: Feb 7th 2002
Posts: 1564
I agree, them jaggies take the beauty out of it. But I can (wow, thought I never say that) see how it would look like when finished, and I like it. A fast sigtest, was it ???
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Apr 19th 2002#42918 Report
Member since: Mar 24th 2002
Posts: 3114
Jep, too jagged... And a bit big, perhaps? ..and the shines on the text are a bit many...I think one or two a bit stronger ones should do it... Nice concept though..
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Apr 19th 2002#42952 Report
Member since: Feb 14th 2002
Posts: 619
PaavoPerkele: he just told me to make him a graphic i think he just wants to post it in a internet site or something? but ya i agree on the shinies you think maybe just one or two on each letter or just one or two all together?

Swoop:"subtle blue omni on a texture channel " ummm wanna give me a hint on how to do this with the shape already made?

P-Man:umm thanks for the comments ya i did do it kinda quick but i figured before i completed it and completely cleaned it up i would see what you guys think i should add
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Apr 19th 2002#42954 Report
Member since: Apr 9th 2002
Posts: 285
Originally posted by sir_ant
Swoop:"subtle blue omni on a texture channel " ummm wanna give me a hint on how to do this with the shape already made?


If the shape is on its own layer...Ctrl+Select that layer...Go to the channels window and create a new chan (alpha 1)....Fill the selection w/ white....Gaussian Blur 8 px...Then 4...Then 2....Then 1 (Thats 4 blurs)...Select>Inverse and hit delete (make sure the bg color is black). Go back to your layers window...Ctrl Click on the Shape layer again to reload the selection...Render>Lighting Effects....Make sure the texture channel (bottom right)is set to Alpha 1...Move the one slider towards shiny...and the other towards plastic....And play w/ the light size, type and color. It might take u a few tries to get it the way u want, lighting effects are usually that way. Let me know if you have any questions.
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Apr 19th 2002#42966 Report
Member since: Feb 14th 2002
Posts: 619
ok got it ill do that when i get home... oh ya so when i put in the new channel thing should it come out white? or are you telling me to fill it with white.
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Apr 19th 2002#42969 Report
Member since: Apr 9th 2002
Posts: 285
Fill the chan w/ white... If you have any problems you can message me on AIM...my nick is NateVP1976
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Apr 19th 2002#42970 Report
Member since: Feb 14th 2002
Posts: 619
ok ty
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Apr 19th 2002#42973 Report
Member since: Apr 9th 2002
Posts: 285
Somethin sorta like this...I did it real quick so you'd have an idea about what I meant...

http://www.webimpulse.net/swoop76/symbol.jpg
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