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Girl @ beach

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Mar 12th 2003#95026 Report
Member since: Mar 7th 2003
Posts: 8
Opinions, suggestions, tips & tricks of how to improve this pick would be nice


Girl @ beach
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Mar 12th 2003#95032 Report
Member since: Nov 20th 2002
Posts: 78
the water could have some details, maybe some waves etc.
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Mar 12th 2003#95036 Report
Member since: Feb 14th 2003
Posts: 685
very nice smirf

yip details could be added
i think the highlighst and shadows are tooo soft (in some areas)
especially her overall shadow -- she seems to be floating a bit

work on those areas and it would be smashing

cheers
heathrowe
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Mar 12th 2003#95041 Report
Member since: Mar 7th 2003
Posts: 8
thanx alot for the feedback guys I'll ad some waves and improve shadows when i have time to do so. Any suggestion how i should the make the djungle more "djungelish". Right now its mostly darkgreen with some brighter spots.
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Mar 13th 2003#95120 Report
Member since: Sep 6th 2001
Posts: 3893
Yeah I agree with the rest of the post, the entire thing looks great, but most of it lack detail. Other then that though i think its a great idea, and a great start... nice work smirf
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Mar 13th 2003#95161 Report
Member since: Mar 7th 2003
Posts: 8
Some improvements of the girl! I've added som details,shadows, and wet skin effects ;)


http://home.no/roglar/ps/beach02.jpg

Now its a matter of adjust the background as well,
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Mar 13th 2003#95167 Report
Member since: Mar 25th 2002
Posts: 1143
Its good, a little 2d but good.

Must be a pain in the arse though not having any bones in her right leg ;)
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Mar 13th 2003#95170 Report
Member since: Mar 7th 2003
Posts: 8
No bones, eh? Heh, i noticed i had made a little misstake with some layers. Pls check again and explain what u mean with no bones pls
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Mar 13th 2003#95172 Report
Member since: Mar 7th 2003
Posts: 8
and what image were u reffering as 2d, the first or the second?

The second pic is quite diffrent

http://home.no/roglar/ps/beach02.jpg

Any tip of how i can make it more 3d?
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Mar 13th 2003#95192 Report
Member since: Mar 18th 2001
Posts: 796
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