Reviews, updates and in depth guides to your favourite mobile games - AppGamer.com
|
|
Fireball? |
Page: 1 | Reply |
May 12th 2001 | #3377 Report |
Member since: May 12th 2001 Posts: 3 |
Anyone have ANY idea on how to produce a realistic fireball animation? Thanks. |
Reply with Quote Reply |
May 13th 2001 | #3481 Report |
Member since: Mar 18th 2001 Posts: 1604 |
Um, could you be a bit more specific? In Flash, video, 3d, etc.? Chris |
Reply with Quote Reply |
May 13th 2001 | #3513 Report |
Member since: May 12th 2001 Posts: 3 |
Flash prepherably, but i suspect that i would have to do it in some 3d proggy first. Thanks |
Reply with Quote Reply |
May 17th 2001 | #3737 Report |
Member since: Mar 18th 2001 Posts: 1604 |
Well, as far as "realistic" that's not really something that Flash does well, vector artwork doesn't lend itself to realistic animation. You'll definitely need to do it in a 3D program first, any good program with have the particle capabilities to do fire. Look around on the net and you'll find lots of tutorials for 3D Studio Max and LightWave on how to do this sort of thing. Hope that helps. Chris |
Reply with Quote Reply |
May 17th 2001 | #3744 Report |
Member since: May 12th 2001 Posts: 3 |
Yeah i gathered, ill check out what ive got on my system, see if i can find anything half decent. I hear bryce can prehaps do what i want, but then again i havent seen many realistic bryce artworks either. but its somewhere to start before heading towards smax again. Thanks man, much appreciated. |
Reply with Quote Reply |
May 26th 2001 | #4346 Report |
Member since: Apr 5th 2001 Posts: 146 |
i got some pics i made . i'll put them up when i come back
|
Reply with Quote Reply |
Page: 1 | Back to top |
Please login or register above to post in this forum |
© Web Media Network Limited. All rights reserved. No part of this website may be reproduced without written permission. Photoshop is a registered trademark of Adobe Inc.. TeamPhotoshop.com is not associated in any way with Adobe, nor is an offical Photoshop website. |