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frame rate // movie size |
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Jul 6th 2003 | #111826 Report |
Member since: May 24th 2003 Posts: 212 |
i know it depends on the animation but will doubling the frame rate on average double my movie size? thnx |
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Jul 10th 2003 | #112698 Report |
Member since: May 28th 2003 Posts: 90 |
Im not sure... I am certain it would not double in size but it may be slightly bigger |
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Jul 30th 2003 | #115664 Report |
Member since: Jul 30th 2003 Posts: 29 |
wo xiang zhi dao
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Jul 30th 2003 | #115673 Report |
Member since: Aug 9th 2001 Posts: 2333 |
No it won't...itll just play faster.
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Jul 31st 2003 | #115895 Report |
Member since: Jun 8th 2001 Posts: 451 |
You need to set all of your flash movies to 31. Theirs some thing with Macs that they can only play certain fps. Other wise they switch down to the next lowest in the chain. I might try to find some documentation in a min.
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Jul 31st 2003 | #115905 Report |
Member since: Aug 9th 2001 Posts: 2333 |
you serious? i use Flash MX in work everyday with different frame rates just fine
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Aug 3rd 2003 | #116248 Report |
Member since: May 24th 2003 Posts: 212 |
woah, i just use 12 like all the time lmao
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Aug 14th 2003 | #117767 Report |
Member since: Jul 31st 2003 Posts: 23 |
Cybling ...question : why would you indeed want to change to a higher frame rate ...what i mean ..in what happenstance would you need a higher frame rate????? I'm just curious , i tend to just keep it at 12, and most of what i've read from Ben Forta or Lynda Weinman -they dont really give any reasons why one would speed it up. If its something that i could use and make my swfs more efficient , fill me in ! |
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Aug 14th 2003 | #117770 Report |
Member since: May 24th 2003 Posts: 212 |
basically the way i think of frame rate is this... move your hand infront of your eyes slowly... now blink 2 times a second... repeat but blink as fast as you can while moving your hand the same speed. the hand will appear to move smoothly rather than "jump". same thing in flash; if you have a box move across a screen and it spans 3 frames at 10frame rate (10frames a sec) then u see the box on the left, middle then right (no real appearance of movement) |
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Aug 15th 2003 | #117832 Report |
Member since: Jul 31st 2003 Posts: 23 |
Oh I understand that Chriso , but i was just wondering , in a where and when fashion one would use an increased frame rate , for what purpose mainly ..... just curiosity, i've always stuck with 12 fps, but then again i've only just been certified in FlashMX and advanced action scripting and not familiar with a lot of different designers styles and methods , I thought Cybling would maybe show me an example so i would understand the purpose behind an advance fps speed. |
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