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What FlashMX can & cannot do. |
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Oct 25th 2002 | #75280 Report |
![]() Posts: 13 |
I have an idea for a FlashMX application (I say MX, because I'm not sure if older versions of flash can handle the task). I'll be creating an interactive cartoon game where the user will have to enter in data and Flash will have to determine A) If this value is true go to this scene B) Else, go to another scene. When I say enter data, I mean in some sort of "form" box. Is this possible? Can older versions of Flash handle this? If so, any helpful links? Thank you in advance. |
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Oct 25th 2002 | #75289 Report |
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Flash should be able to do so, via Actionscript. I think Cybling or Pank is better off answering this :p
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Oct 25th 2002 | #75294 Report |
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Oops. I'm in the wrong message board. Let me switch to the Flash board.
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Oct 25th 2002 | #75302 Report |
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Merged and moved, don't really have to repost actually. Just request for it to move ![]() |
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Oct 25th 2002 | #75316 Report |
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yes flash can do this. im not exactly clear on what u want done, but cant u just like do if (condition) { gotoAndPlay(frame); } else { gotoAndPlay(frame); } i dunno this sounds kinda weird, u might have to use arrays. maybe im not clear on ur question all the way |
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Oct 28th 2002 | #75743 Report |
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shouldn't be a prob for flash to do this at all, just a bit of code required (slayerment's little idea there is in the right ballpark). check the tutorial i wrote in the flash section here for a bit about working with variables (written for flash 4 so the syntax has changed). i actually haven't done much with forms and input, but a search on flashkit should turn up some more help. chris |
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Nov 3rd 2002 | #76753 Report |
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agree'd Flash MX can do alot more than what you've asked But if i were to compare flash mx to flash 5 its really not THAT much different |
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