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installing "textures for lighting effects"

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Jun 5th 2008#179875 Report
Member since: Jun 5th 2008
Posts: 2
hi all
I've just installed CS3 Premium and having a look through the 'content' cd that comes with it.

If added all the stock images to my HD, and have seen a folder full of "textures for lighting effects"... does anyone know where I need to install these and how to access them once they're installed?

thank you
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Jun 5th 2008#179877 Report
Member since: Sep 28th 2006
Posts: 109
Hi there,

You use the lighting effects textures as alpha channels within your image, then select that alpha channel in the lighting effects dialog box.

So it doesn't really matter where you put them. They don't need to be installed, just copy to a folder on your hard drive and use them as required.

Here is an extract from the CS3 help file on this subject.

CS3 Help File Begins Here - - - - - - - -

Use the Texture Channel in the Lighting Effects

The Texture Channel in the Lighting Effects dialog box lets you control lighting effects using grayscale images (called bump maps) that you add to your image as alpha channels. You can add any grayscale image to your image as an alpha channel, or create a new alpha channel and add texture to it. For an embossed text effect, use a channel with white text on a black background, or vice versa.

If necessary, add an alpha channel to your image. Do one of the following:
To use a texture based on another image (for example, fabric or water), convert that image to grayscale, then drag the grayscale channel from that image into the current image.

Drag an existing alpha channel from another image into the current image.

Create an alpha channel in your image, then add texture to it.

In the Lighting Effects dialog box, choose a channel from the Texture Channel menu: either an alpha channel you’ve added or the image’s Red, Green, or Blue channel.
Select White Is High to raise the white parts of the channel from the surface. Deselect this option to raise the dark parts.
Drag the Height slider to vary the texture from Flat (0) to Mountainous (100).

CS3 Help File Ends Here - - - - - - - -

Hope this helps.
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Jun 5th 2008#179880 Report
Member since: Jun 5th 2008
Posts: 2
ah that's great, thank you for the info... will give it a go
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