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Gradient Problem

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Aug 9th 2001#12393 Report
Member since: Aug 3rd 2001
Posts: 69
Hey,

I recently got Photoshop 6.0 but haven't been able to troubleshoot how to get this red tint out of everything and I think it's because my gradient isn't working right.

http://www.guildscentral.com/members/cyburke/ss1.gif
If you take a look at this SS, you can see when I go to the gradient editor and choose the "Black and White" gradient, it has that red tint in the middle. I've checked the exact color of the black and it's set at #000000, or, exactly black.

http://www.guildscentral.com/members/cyburke/ss2.gif
Now see what happens when I try to do a barcode tutorial. I put the noise in as monochrome (Untitled-1) But while that's selected, look at the top right of the SS, in the Navigator window it shows it with a red tint. So, as expected, when I use the motion blur you can see that it comes out with a red tint (Untitled-2)

If someone could help me with how to fix this, it would be very helpful. I am brand new to Photoshop so please give me a step by step guide.

Thanks
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Aug 9th 2001#12396 Report
Member since: Mar 24th 2001
Posts: 3734
Well I don't know if it's the quality of the SS, but is your PC running at 32bit color?
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Aug 10th 2001#12412 Report
Member since: Aug 3rd 2001
Posts: 69
It's the quality of the SS. It's a gif image. Oh, and I'm running at 1280x1024 24bit True Color
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Aug 10th 2001#12436 Report
Member since: Mar 24th 2001
Posts: 3734
Try 32 bit.
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Aug 10th 2001#12454 Report
Member since: Mar 18th 2001
Posts: 1501
mattboy...

Do you really need me to explain why 32-bit color depth is really only a factor in gaming where there is a need for rendering on-the-fly alpha transparency for things like fog, clouds, smoke, fire, and translucent materials? 32-bit color depth means 8 bits each for Red, Green and Blue, plus an extra 8-bits for an Alpha channel transparency. In the universe surrounding Photoshop 24-bit color depth isgenerally standard and sufficient for anything that is looked at with human eyes. There are good arguments for going with 16-bit/channel color, but it hasn't been well implemented yet. Think about all the images you've seen in magazines for the past 10 years....99% of them have been processed in Photoshop at 24-bit color.

CyBurke....

24-bit color depth is just fine, and is in fact the depth at which most Photoshop work is currently created. When I ask for black in Photoshop or Illustrator, it bloody well shows up as black on screen. My whites are white. My grays in between look simply like percentages of light and dark, with no tinted color casting. My guess is that you need to study up on creating a consistent working environment where color space is concerned. This involves having your monitor properly adjusted and setting the proper preferences in Photoshop so that what you see while working in Photoshop's color space is analogous to what you'd expect in the color space in which you intend to use the image.

Roll up your sleeves, put on your hard hat and go info mining at the links below:
http://www.inkjetmall.com/store/techsupport/photoshop6-tutorial-1.html
http://www.ian.lyons.btinternet.co.uk/photoshop_6/ps6_1.htm
http://www.creativepro.com/author/home/40.html
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Aug 10th 2001#12476 Report
Member since: Aug 3rd 2001
Posts: 69
Thanks, Utopian, I'll check those out and see if I can get it working
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Aug 10th 2001#12512 Report
Member since: Mar 24th 2001
Posts: 3734
Well I don't really play any games, someone just told me many moons ago that I should always use 32 bit color. I never argued or asked why. I just followed directions like a good grasshopper.

Learn somethin' new every day. Thanks for the info Ut.
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