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Oh man, just what I expected |
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Dec 20th 2003 | #134262 Report |
![]() Posts: 177 |
Ohkay, so I've finally got my ass about to start using the path tool in preperation for illustrator (also cause of 3jorn's recent illustration)... I expected to be generaly ohkay with hair/face, but I expect troubles with eyes/nose (I heard they're a b!tch even for pros?). That's just what I got, I think I've ruined Angelina's face. http://www.fishbones.web1000.com/aj.htm I tried a few things with the nose, but non of them seemed to work. I've been looking around the site for a while, and can't really come up with any good examples that I could follow. The eyes obviously need some work, so I think that's my priority. Anyone? |
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Dec 20th 2003 | #134267 Report |
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you definitely made her look like a zombie. To be completely honest, I can't give any advice on how to fix this, but seriously, she looks like she just clawed her way through a coffin door and six feet of dirt. the nose, you're right. it looks retarded. do you know how to draw? I have a feeling that the ability to draw noses will help.. maybe study some noses ![]() the eyes themselves look fine to me, just the coloring around it makes it look like it has bags or something o_O definitely fix it. |
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Dec 20th 2003 | #134276 Report |
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I think supahsekzy answered that :rolleyes: Ohkay, so I did a little research on drawing, and I've come up with a great site dealing with noses that I think everyone should read over a couple of times. http://www.mbd2.com/dnoses.htm Ohkay, maybe not. I've come to the conclusion that I suck at drawing, but I'm going to keep trying anyways. I'll make another post (probably in the graphic section) when I fix her up. If anyone would want to point me in the general direction of a good place to view large ammounts of vector faces, feel free :D |
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Dec 20th 2003 | #134304 Report |
![]() Posts: 192 |
The point must be to keep things simple... look at this vector drawing tut: she barely made the outline and the nostrils... she used a shade of skin to delimit the nose, not a black line...
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Dec 20th 2003 | #134313 Report |
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The only real reason I made that black line is so you can tell where I would have put the nose had I had one done correclty. Thanks for the tutorial spectre, I should have something ready for more comments by tonight. edit: Ohkay, here it is http://fishbones.web1000.com/aj2.htm Fixed a few things, tried a bunch of other things... I think her nose is still pretty ugly but that was the outline in the actual picture. Any more comments now (improvement/not)? 2nd edit: forgot to give the right link |
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Dec 21st 2003 | #134426 Report |
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In fact , you are putting an outline where there should be none: the outlines are usually drawn where there is a strong edge, or a limit... the ouline should be on the left side of the nose, since the head is looking into that direction ...take a comic book, and observe the noses, you'll see what I mean, but I see some progress already!
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Dec 21st 2003 | #134430 Report |
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Hmmm, didn't think of that, thanks spectre. I noticed something that I'm not too sure how to fix. The left eye is supposed to look further away, how would I make that work?
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Dec 21st 2003 | #134435 Report |
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You are welcome! Well, no face is 100%symmetric, but I'd select the layers that constitute the eye, group them in a set, and try to find the best position... |
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