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digital girl creation

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May 27th 2003#105291 Report
Member since: May 27th 2003
Posts: 5
Question. I love the artwork over at http://www.shadowness.com/. How does he/she do the digital girl pics? i see alot of color dodging and such...the images are just so busy i have trouble taking them apart and seeing the layers.

i'm not looking for someone to hold my hand down the wlkway on this....just need a direction to go in or start from.

If you want to post a tutorial or such that has relevance to the images that would be great as well.

I thank you for your help in advance.

ronin1010
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May 27th 2003#105294 Report
Member since: Apr 25th 2003
Posts: 1977
not sure what your talking bout? is it the pic on the splash page? if not could you provide a more specific link..
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May 27th 2003#105300 Report
Member since: May 27th 2003
Posts: 5
Originally posted by Rodder454
not sure what your talking bout? is it the pic on the splash page? if not could you provide a more specific link..


the splash page is an example of one. here is another example of more.

http://www.shadowness.com/wallpapers.php?&shadowness


Eevo, ghostshell, ensnare are all examples of what i'm trying to achieve. i see evidence of color dodging, layer modes out the wazoo, paths, etc....

I know there's max or maya stuff in there to.

the skin colors are always interesting, i'll assume those are doen with adjustment layers or layer modes and then dodged.

My biggest problem is where does someone start with something like this?

ronin1010
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May 27th 2003#105303 Report
Member since: Apr 25th 2003
Posts: 1977
Well im no pro...but here is how i would go about it.

First..you need a photo or a drawing. Use this to create an outline. Then i would go into quick mask..paint around it and probably save it as a channel (although you could mask the layer if you want). Then I would get a medium sized soft brush and start painting in the shadows (back of the legs...arms..back you got the idea). I would probably spend a while painting it by hand and building up the tone from a low opacity. Then hand paint the highlights. (through out this process i would probably use the channel i saved to get a nice crisp edge to start with). Next...either use paths or go into illustrator (eevo use illustrator) and draw lines..plastic parts..armor.. wires...whatever electronic/digital/plastic thingy you want. Also draw the outline of the body. I would then start playing with the things you just drawn and layer modes/layer styles. Copy elements...use diff opacities...experiment with it. Then i would select the saved channel...invert the selection and paint the background with a soft brush. Then to finish it i would use the blur tool (and the smudge tool) to redefine the edges and blend the crisp edges (from using the saved channel) with the background. To get that clear plastic / hollow look to it...i would redefine/paint more highlights. Paint some hard edged highlights (use a marquee). If your painting hair...use a small sharp brush and build up the strands.

Then just keep working and building it up.

(my ideas are based off eevos art work...mostly the image on the first page of wallpapers)

It may help you to check you

http://www.gfxartist.com/features/tutorials

Most of this looks painted/drawn. Doesnt look like too much 3d or photographs.
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May 28th 2003#105441 Report
Member since: May 27th 2003
Posts: 5
Originally posted by Rodder454
Well im no pro...but here is how i would go about it.....


wow thanks. you gave me a good idea on where to start out and how to get a handle on those images.

i've seen those tutorials before, thanks for reminding me of them....i'm alot more advanced than i was back when I saw them...maybe they won't be as frustrating.

thanks again.
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May 28th 2003#105453 Report
Member since: Apr 25th 2003
Posts: 1977
haha yeah.. i thought the same thing about those tutorials...and i still cant do them. They are incredible though!!! Good luck!

Anyway no problem! Glad i could help. Hopefully you'll post a result.
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