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How to do a light swirl? |
Page: 1 | Reply |
May 16th 2003 | #103719 Report |
Member since: May 16th 2003 Posts: 5 |
This effect has been around for a long time but now I have a project where I could really utilize it. Can this be done in photoshop or is it a 3d Max thing? Either way, could you give me some pointers on where to start looking? Image from www.cubadust.com (Look a the swirl effect in the upper left) |
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May 16th 2003 | #103740 Report |
Member since: Nov 26th 2001 Posts: 2586 |
If you create multiple layers of the line, blur- guassian blur some of them (or one), change to different blending modes, then you can achive that effect. You might look into light sabre or some effect like that on google, to give you an idea of the blending modes. Sorry I couldnt be more specific, I am not anywhere near PS right now.... |
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May 16th 2003 | #103742 Report |
Member since: May 16th 2003 Posts: 5 |
The glow and blur I can do it is the shape that I can't. It looks so easy, bah. Thanks for the help.
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May 16th 2003 | #103744 Report |
Member since: Nov 26th 2001 Posts: 2586 |
Use paths. If you use the anchor points to create the odd shapes it is real easy. Also try out that path tool that has different shapes, you can tweak those. Then just switch to the path panel and click the make path into selection option on the bottom of the panel. Go back to your layer while it is selected and stroke it.
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May 18th 2003 | #103936 Report |
Member since: Mar 4th 2003 Posts: 55 |
Yes.. it should be possiblr by using paths..
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May 27th 2003 | #105295 Report |
Member since: May 27th 2003 Posts: 5 |
paths will do what you need. if you got a wacom, just a steady hand will do.
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May 27th 2003 | #105329 Report |
Member since: May 16th 2003 Posts: 5 |
I spoke with the artist and he did confirm that it was all done in 3dMax. I replicated it in PS, but the shading is too hard to replicate the depth.
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May 27th 2003 | #105330 Report |
Member since: Mar 24th 2002 Posts: 3114 |
you could try doing smooth curvy thingies with drawing a line that ends up in a very sharp point, maybe fading out even, and then use the distort > shear - filter with some imagination.
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