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No anti-alias? |
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May 14th 2003 | #103374 Report |
Member since: Mar 19th 2001 Posts: 18 |
I created a pixel/blocky style of logo in Illustrator. Need to bring it into Photoshop for scaling/coloring/etc. Unfortunately, when I try to scale the logo down in Photoshop 7 (via drag/drop/scale/place), it applies anti-aliasing to the logo. This is obviously no good since the logo is pixel based, including a pixel style font. How do you resize/scale things without anti-aliasing in Photoshop? (Especially with the Transform/Scale tool, as opposed to using "Image > Resize" (with "Resample Image: Nearest Neighbor").) Is there a better method of doing this with Paths? (Something I'm unfamilar with.) Appreciate any help. I'm not used to using files back and forth between Illustrator and Photoshop. Thanks, |
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May 14th 2003 | #103451 Report |
Member since: Mar 19th 2001 Posts: 18 |
Hmm, should this have gone into the Advanced Help area?
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May 14th 2003 | #103454 Report |
Member since: Mar 25th 2002 Posts: 1143 |
Photoshop text is also Vector - Is there incedental vector artwork as well or is it just type or characters?
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May 14th 2003 | #103455 Report |
Member since: Apr 20th 2002 Posts: 3000 |
Resizing logos should be done in Illustrator first, where the paths and vector info still exist. When you transfer it over into Photoshop, it's rasterized, so when you try to resize it, PS remaps pixel information. Since there is a reduction in the available pixels, details will be lost, as well as sharpness.
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May 14th 2003 | #103458 Report |
Member since: Mar 19th 2001 Posts: 18 |
No, it's both a pixel based font and a logo. So there is not way to bring the logo in to PS as some sort of path/vector and using the resize tool to employ a "nearest neighbor" type of resizing to keep the anti-aliasing from blur/rasterizing the edges of the logo? |
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May 14th 2003 | #103459 Report |
Member since: Apr 20th 2002 Posts: 3000 |
There's a possibility where you can import paths which you exported from illustrator. Then you can use the resize tool modifying the Paths and then fill it in. The only downside: every color or section has to be in its own Path layer in order to fill in different colors.
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