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how in the hell |
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Nov 13th 2002 | #78191 Report |
Member since: Nov 12th 2002 Posts: 39 |
how u do stuff like this |||||||||| that futuristic cool random stuff... or did they use like 3d max and what not |
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Nov 13th 2002 | #78198 Report |
Member since: Sep 16th 2002 Posts: 1876 |
Well thats not 3ds max, 3ds max stuff is more like THIS or THIS Sure hope those people dont mind Im using their stuff as an example.:( For that effect maybe try making some random lines with the paintbrush tool and then applying something like filter>>>distort>>>twirl or wave or something. Its pretty simple for a 3dsmax peice. |
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Nov 13th 2002 | #78199 Report |
Member since: Mar 24th 2002 Posts: 3114 |
It looks like crap and it's too distorted and resized..lol. Ask something else. :D |
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Nov 13th 2002 | #78202 Report |
Member since: Sep 4th 2001 Posts: 1003 |
That image looks like it was completely done in a 2D graphics program, like Photoshop, not 3D Studio Max. To do this sort of abstract work, you make lots of random shapes, duplicate them over and over, and use layer blending modes and careful masking to make it look like that. It doesn't even require much sense of design to do it. Its pretty much the first thing any aspiring Photoshop artist wants to do, and its good practice. However, it is an old, overused style. |
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Nov 13th 2002 | #78220 Report |
Member since: Aug 7th 2002 Posts: 355 |
looks like a lot of airbrushing to me
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Nov 18th 2002 | #78887 Report |
Member since: Nov 18th 2002 Posts: 267 |
There's still a place for things like that. The best examples are probably the ones on www.shadowness.com I prefer cross-over STufF, so take some of that typical 3D or psuedo 3D STufF and lay some distroted photos and crude scans of paper with crappy drawing and some grain and loads of brightness and darkness |
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