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How do we make a bkg like this?

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Jun 14th 2001#5900 Report
Member since: Jun 9th 2001
Posts: 40
How do we make a background like the one at this link?

http://members.aol.com/sbrunkow/atlantis.jpg

Thanks, DewChugr
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Jun 14th 2001#5932 Report
Member since: Mar 24th 2001
Posts: 3734
A few textures, a few bevels, a little text, and a little airbrushing to make the dark areas and the shadows.
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Jun 15th 2001#5976 Report
Member since: Jun 15th 2001
Posts: 15
Sweat, blood and tears... and a little RSI.
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Jun 18th 2001#6211 Report
Member since: Jun 11th 2001
Posts: 108
Ok I've done one of these textures

Now it's not the same as the original but its fairly close

TOO BIG TO BE IMBEDDED!

I know this a long, long method and I'm sorry but you can follow and modify it to achieve the same effect.

1. First start off with an 80% grey layer and run the grain filter (clumped) on it.
2. New 50% grey layer set to hard light 15%. Grain filter again (this time linear). Now run the Ocean Ripple filter.
3 Now some hue/saturation adjustment layers (maybe 2 or3) shift the hue slider in each one giving a different hue shift (maybe green and yellow)- now add a layer mask to each of these adjustment layers and fill the layer masks with the clouds filter - run levels on the masks to increase their contrast - this should give a random modification to the tone of each layer.
4 Now new layer again (sorry if your falling asleep) Soft light 75%. Run the linear grain filter again and free transform rotating 90 degrees. Run the bevel and emboss filter - this makes those grooves I've got in my version - if you don't like the grooves leave it out.

Now for some of these layers you will have to mask off and airbrush over the masks to drop out or pull in areas.

Now the thing that makes this work is the shadows around the edges (select all, stroke on the inside with black, and guassian blur - big blur maybe 50 pixels). This layer is set to multiply.

Generally the more you work on the surface the more "worked" it will look - its like real life! You can probably improve on it too with some experimentation.

If you want me to send you a Jpeg of my version - just the texture - Ill do it for you!

NOW IF THATS NOT THE LONGEST REPLY ANYONES HAD ON THIS FORUM I'LL EAT MY CAT!
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Jun 18th 2001#6212 Report
Member since: Jun 11th 2001
Posts: 108
Sorry link didnt work

TRY AGAIN!
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Jun 18th 2001#6214 Report
Member since: Mar 27th 2001
Posts: 2237

NOW IF THATS NOT THE LONGEST REPLY ANYONES HAD ON THIS FORUM I'LL EAT MY CAT!


I dont know if its the longest. It is in the running though. ;)
and ....that cat is gonna bite you.
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Jun 19th 2001#6245 Report
Member since: Jun 11th 2001
Posts: 108
yeah its that damn cat .. been chased by my dog - u know the one that ate your cheque!
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Jun 19th 2001#6252 Report
Member since: Jun 9th 2001
Posts: 40
Thanks for the info, yours looks great. I figured it took quite a bit of work, but wasn't sure how to go about it.

Thanks again, DewChugr
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