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Meta-Communication: An Art Direction Tutorial |
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Dec 8th 2004 | #163613 Report |
Member since: Jul 8th 2004 Posts: 32 |
Outline This progressive tutorial is designed to provide new or aspiring art directors with an understanding of the fundamentals of creative project management and art direction. It will explore the ideology and methodology of operating a framework of product communication from conception to final product. This will all be conducted on an ACTUAL client product with ongoing feedback from both the client and design community. I would like to personally thank Justin Jacobson of Blue Devil Games for allowing me to use Dawning Star as a case study for this tutorial. Without his continued patience this entire project would not be possible. Special thanks also goes out to Lee Hammock, Chad Barr, and Robert J. Grady for their continued excellence at making a game. Objectives 1. To introduce the basic principles of selling a product through various forms of communication. 2. To ensure an understanding of the direction of art and its relation to the client product. 3. To demonstrate the roles of illustration, graphic design, layout and production of advertisements for consumer media. 4. To encapsulate the production cycles and constraints of working in the real world. 5. To explore the communication processes involved in visual communication both in advertising and in market position. Content - Defining Art Direction - The Nature of Direction - The Creatives - roles of producers, directors, artists, writers and designers - Art Direction: The Practice Vs. The Ideology - How We Will Work - framework to adhere to in the creative process - The Production Cycle Example - Week One: Dawning Star GenCon Preview PDF Dawning Star OQL Preview PDF Articles & Additional Content - Developing Creative Concepts: How to End Clipart Mentality - Basic Principles of Visual Communications: Style vs. Substance - Advanced Principles of Visual Communications: Why You Need Strong Directional Kung Fu - The Novelty Filter - The Postmortem: Dawning Star __________________________________________________
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Dec 8th 2004 | #163618 Report |
Member since: Feb 17th 2003 Posts: 2450 |
lol - this looks like a marketing guy's approach to art. Charts? It's a nice thing to look at, might even get published and whatnot...but - what is the purpose? Better strategic thinking in art direction? Where's the feeling? As for art direction not being marketing and advertising...meh - take a look at de Kooning or Pollock - tell me if their art would have survived or even taken off without a little (a lot actually) clever advertising and good reviews from critics... this is very nice if you had to write a thing for school - as for actual usability in real life.... what does it teach? |
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Dec 10th 2004 | #163672 Report |
Member since: Jul 8th 2004 Posts: 32 |
[QUOTE=mihai]lol - this looks like a marketing guy's approach to art. Charts? It's a nice thing to look at, might even get published and whatnot...but - what is the purpose? [/QUOTE] No offense but, Have you ever held a directorial position? |
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Dec 10th 2004 | #163682 Report |
Member since: Feb 17th 2003 Posts: 2450 |
it depends what you mean by it... I used to work on a position that put other people under my "command" and I now own my own company and I am a co-owner in a consulting company. however if you mean did I ever held a salary management position... umm - not really....I hate red tape from that point of view - I allready agreed that it's a nice piece of work. Nicely filled papers. No feeling though |
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Dec 10th 2004 | #163688 Report |
Member since: Jul 8th 2004 Posts: 32 |
[QUOTE=mihai]I allready agreed that it's a nice piece of work. Nicely filled papers. No feeling though[/QUOTE] I would imagine that its easy to remark on since its the first installment. Besides that fact, I don't really see the connection between art direction and the spectrum of feelings. Applying art direction is about decision-making not gut reactions. Save passion for art and design. But not art direction. |
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Dec 10th 2004 | #163692 Report |
Member since: Feb 17th 2003 Posts: 2450 |
I agree. I was in the wrong. I recently had a talk with a friend about the importance of paperwork. He convinced me it's imperative. He being a self proclaimed paper pusher I guess I'm just being partial because I dislike talking about how to do stuff instead of actually doing the stuff. I guess from the point of view of a guy who wants to sell a game it's a pretty good thing. But I still fail to see how an artist might proffit from it. oh well - let's end this I like your work - your drawings that is ...and the tutorial - it's good copy - just not my joy baton:D |
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