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Check out my new wallpaper (comeback post?)

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Jul 26th 2001#10062 Report
Member since: Mar 18th 2001
Posts: 796
Well it's a really long time since I posted

I made a wallpaper for a fansite of the upcoming game Age of Mythology.

[url]http://www.mrfixitonline.com/attachments/wallpaper(2).jpg[/url]
First version

[url]http://www.mrfixitonline.com/attachments/caveofthescarab(1).jpg[/url]
Best version

The big sun-gem looks kinda sucky I think.
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Jul 26th 2001#10064 Report
Member since: Jul 15th 2001
Posts: 407
The second one is definately better, I love the textured background with the egyptians. reminded me of the crappy video called walk like an egyptian, or something like that. But its still cool. The scarab is always pretty sweet. good job good christian :D
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Jul 26th 2001#10074 Report
Member since: Apr 7th 2001
Posts: 366
Okay first off get rid of the red jewel thingies, they take away from everything else in the design. Now my second problem. The pinky jewel, Age Of Mythology, up top is to pastel for the rest of the design. If you want the design to be "old world" looking then you should make it richer looking by making it darker and perhaps more red then pink. Also the gold is nice looking but it's a bit new looking and so doesn't give that aged feeling that the hieroglyphics give. It's to new so perhaps give it a tarnish or something.

The Good Stuff

I really like the "Beetle" in the center it's very cool as well as the blue jewel which has that depth which gives it that realness to it.

The Hieroglyphics are really cool. They seem to appear with the light.

Cool design, all in all, just some a few problems that I can see.
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Jul 27th 2001#10139 Report
Member since: Jun 18th 2001
Posts: 683
Ok I like the way you made the images look real and metallic, but I COMPLETELY agree 100% with Kayflash.
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Jul 27th 2001#10159 Report
Member since: Apr 5th 2001
Posts: 2544
i have to agree with everything said before. I love the wallpaper, but those jewels are distracting in some way.

And welcome back! (welkom terug ;) )
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Jul 27th 2001#10194 Report
Member since: Mar 18th 2001
Posts: 796
Mmmh yes, the big orange gems seem to draw a lot of attention to them. But I think they're pretty so I'm gonna leave them
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Jul 27th 2001#10200 Report
Member since: Apr 13th 2001
Posts: 956
Dude, lose the pink gem. The first one would be a lot better if you just lost the pink jewel and slapped what you wanted to say in a rocky text. The gem is great for the second one if you make the color the same for the top and bottom gems. And how did you get that goldish feeling on the wall?
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Jul 27th 2001#10202 Report
Member since: Mar 18th 2001
Posts: 796
I was expecting most would dislike the sun-gem you can consider it out.

Gold feeling, well, the "rockpainting" is very bright, not the kind of color you would expect from a cave painting, they mostly look brown/orange. So i made them look goldish (color dodge), I uses lightning effects to get the rock texture, I didn't use an omni light but directional so the entire wall was equally bright. Using omni light makes it looks the wall is on a globe. Then I adjusted the levels of it to give it more color. Then I shaded the outside with a low opacity black airbrush. This way it looked like the actual rock was lit by the scarab.

You might think it's just a rock texture, but this is what I wanned and I put some tought behind it.
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Jul 27th 2001#10210 Report
Member since: Jul 25th 2001
Posts: 53
When I opened it up , first thing I saw was disproportional use of color contrast . Whole image , exept for background , stands out and looks out of this place , gold would be a subject in this
situation , if you could make it rusty , or with slightly different approach . I wouldnt consider using KPT tools for gold effect ,
It makes plastic looks , and feel of those "made in china" 5$ golden jewelery ;) . Balance of colors comes with design , gems could be a nice addition , but they are crushing the whole image .

Well , I wasnt all that good ether , My first walls were abit same type . . Hint is , blend details od the bug , or the whole figure
in to background , or create image with increasing sharpness and contrast around gems/bug . Use some stuff in the edges of your wallpaper , to balance it out .

Oh yes , u gave it too much shadow.
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Jul 27th 2001#10219 Report
Member since: Mar 18th 2001
Posts: 796
I didn't use KPT for the gold, just lightning effects and curves

Do you mean that when you open up the picture you don't know what to look at first, like all the gems draw the attention, while the scarab should be the focal point?

Colors, yea other people have said that colors didn't really match. I see it to now.
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